Indie voxel adventure

Born on a cursed island.
Find the Heart or be consumed.

Voxborn is an isometric dark voxel adventure where you wake up on a broken shore, haunted by voices of a living island. Explore, fight, and survive with your loyal dog at your side.

Isometric voxel
Action / Adventure
Singleplayer
PC
No release date yet. Development in progress in Unreal Engine 5.
In-game mockup
Gameplay teaser (placeholder)

Wake up, walk, survive.

You open your eyes on a cold shore of a forgotten isle. Your crew is gone. A fisherman drags you away from death, and a lighthouse calls you from the distance. The island has a Heart — and it’s awake.

Core features

Voxborn mixes moody voxel visuals with tactical combat, light RPG elements and a grounded, slightly sarcastic tone.

Perspective

Isometric voxel world

Explore the island from a 45° isometric view: fields, villages, ruins, swamps and deserts, all built from detailed, atmospheric voxels.

Atmosphere

A living, cursed island

The Heart of the Isle twists people, animals and stone. Undead, corrupted knights, giant spiders and something moving beneath the sand.

Combat

Tactical encounters

Read enemy patterns, position yourself and choose who to engage first: swordsmen, archers, assassins, mages and explosive fanatics.

Companion

Your loyal dog

A small, stubborn dog follows you, warns you, helps in combat and reacts to what you discover on the island.

Story

Serious tone with dry humour

The world is harsh and grounded, but characters and the player’s own comments offer a subtle, sarcastic edge instead of full comedy.

Progression

Acts & regions

Start in the Greenlands near the lighthouse, then push deeper into swamps, deserts and jungle as the Heart calls you inward.

The isle of Voxborn

The island is split into distinct biomes, each more corrupted than the last. The deeper you go, the closer you get to the Heart — and the less it wants you to leave.

Act I

Greenlands

Fields, low trees, small farms, a lonely village and the lighthouse that starts it all.

Act II

Swamplands

Mist, rotten water, half-sunk ruins and things that only move when you look away.

Act III

Desert & dunes

Sand seas, broken towers and a giant worm that hunts anything walking on the surface.

Act IV

Jungle & Heart

Dense growth, ancient stone and the final descent toward the Heart of the island.

Screens & media

Early in-development shots. All visuals are work-in-progress and subject to change.

Fields Drop your isometric field screenshot here
images/screenshot1.jpg
Village Drop your village shot here
images/screenshot2.jpg
Lighthouse Drop your lighthouse shot here
images/screenshot3.jpg

Follow the project

Voxborn is currently in development. If you want to follow progress, sign up to a future newsletter or follow the project on social media.