Isometric voxel world
Explore the island from a 45° isometric view: fields, villages, ruins, swamps and deserts, all built from detailed, atmospheric voxels.
Voxborn is an isometric dark voxel adventure where you wake up on a broken shore, haunted by voices of a living island. Explore, fight, and survive with your loyal dog at your side.
You open your eyes on a cold shore of a forgotten isle. Your crew is gone. A fisherman drags you away from death, and a lighthouse calls you from the distance. The island has a Heart — and it’s awake.
Voxborn mixes moody voxel visuals with tactical combat, light RPG elements and a grounded, slightly sarcastic tone.
Explore the island from a 45° isometric view: fields, villages, ruins, swamps and deserts, all built from detailed, atmospheric voxels.
The Heart of the Isle twists people, animals and stone. Undead, corrupted knights, giant spiders and something moving beneath the sand.
Read enemy patterns, position yourself and choose who to engage first: swordsmen, archers, assassins, mages and explosive fanatics.
A small, stubborn dog follows you, warns you, helps in combat and reacts to what you discover on the island.
The world is harsh and grounded, but characters and the player’s own comments offer a subtle, sarcastic edge instead of full comedy.
Start in the Greenlands near the lighthouse, then push deeper into swamps, deserts and jungle as the Heart calls you inward.
The island is split into distinct biomes, each more corrupted than the last. The deeper you go, the closer you get to the Heart — and the less it wants you to leave.
Fields, low trees, small farms, a lonely village and the lighthouse that starts it all.
Mist, rotten water, half-sunk ruins and things that only move when you look away.
Sand seas, broken towers and a giant worm that hunts anything walking on the surface.
Dense growth, ancient stone and the final descent toward the Heart of the island.
Early in-development shots. All visuals are work-in-progress and subject to change.