Shipwreck, kingdom, arena
From a quiet beach hut and an old fisherman to a corrupt arena in the heart of a broken kingdom – meet characters with their own secrets and problems.
You wake up on the shore, surrounded by wreckage and bodies. A lonely fisherman, a ruined kingdom and a black schnauzer companion pull you into a story of arena fights, ancient monsters and a world made of fragile voxels – plus a map editor where players create, share and rate new scenarios.
Early in development • Start with Chapter Zero, expand with new chapters and community maps.
Voxborn: Rise of the Nameless Knight is a solo–developed voxel adventure set on a mysterious island shattered into different biomes – calm fields, hot desert, dark swamps and thick jungle. You explore, fight, talk to weird NPCs and slowly piece together what really happened the night your ship was torn apart.
The story is released in chapters: you start with Chapter Zero as a focused taste of the full saga – and new locations, enemies and story arcs arrive with future chapters.
From a quiet beach hut and an old fisherman to a corrupt arena in the heart of a broken kingdom – meet characters with their own secrets and problems.
Romeo is not just a mascot. He reacts to danger, helps you explore and throws in comments about your questionable decisions.
Sneak around alien creatures, survive arena encounters and use simple voxel building to shape shortcuts, defenses and tiny safe spots.
Bright coastal vibes, moody swamps, sun–burned desert and oppressive jungle. Each biome has its own threats, story beats and ambient tone.
The world is dark, the story serious – but the dialogues keep a touch of dry humor and meta comments from both the hero and the dog.
Isometric–friendly camera, voxel–inspired visuals and dynamic systems created to support sandbox quests and AI–driven NPC dialogues later on.
Create your own arenas and island scenarios, publish them and let other players explore and vote. The best community maps climb to a featured list in the game.
Voxborn’s island is split into zones that feel like different games stitched together – all built from chunky voxels, but each with its own light, music and dangers.
From the beach to the castle, from fisherman’s hut to the arena under a giant boss lurking behind its walls.
Voxborn is planned as a chapter–based adventure. You start with a tight, atmospheric prologue – and as development continues, new chapters add locations, enemies and big story beats for the Nameless Knight.
You wake up on the shore, meet the lone fisherman and slowly discover that the island is very wrong. A first look at the school–like complex, strange creatures and the path that leads towards the distant castle.
Current focus • In development
Deeper into the city and its rulers. Arena fights become part of the story, and the Nameless Knight starts to understand who pulls the strings behind the island.
Planned • Story outline
Swamps, jungle and ruins far from the safety of walls. New creatures, traversal challenges and lore pieces hidden in places most players will avoid at night.
Planned • Biome concepts
The truth behind the arena, the giant presence behind its walls and the real role of the Nameless Knight in the fate of the island and its people.
Future vision • May evolve
This is where the visual side of Voxborn lives. For now – placeholders. Soon – real shots from the island, arena, fisherman’s hut and that one boss you really shouldn’t wake up. Later: glimpses of crazy community–made arenas.
Tip: when editing this file, just replace the placeholder with
<img src="img/voxborn_beach.jpg" alt="Voxborn beach">.
Planned: first teaser focusing on beach intro, fisherman, the island skyline and a hint of the Nameless Knight.
Voxborn is in active development by a solo creator. The plan can change, but for now the path looks something like this:
Beach opening, fisherman NPC, first monsters and systems for exploration, basic combat and your dog companion – all wrapped into a strong Chapter Zero slice.
Status: in progress
City district, arena fights, new biomes and main story beats with the ruling power of the island. Expanding the Nameless Knight’s journey.
Planned
Deeper quests, more reactive NPCs, additional creatures, and a map editor with online sharing and voting so the best community creations can shine.
Future
Voxborn is being built step by step. If you like the idea, want to follow development, or you’re a content creator / press, feel free to reach out.
Voxborn is a passion project – built in spare hours between real life and a mini schnauzer. Every wishlist, share, map created or vote on a community level makes a huge difference.